![]() ![]() (( WN )) Tell me about both the times, please. (( Perttu Ahola )) Historically when making most of my development contribution in Minetest, or currently? (( WN )) Tell us more about your workflow. Many young people have come and gone from the project as their life has moved on - I'm sure they've learned something from it. Later I've learned some things about management as I had to move from programming more into a leadership role. Some of it came from others but mostly it was just because I did it so much myself. (( Perttu Ahola )) During the first years I learned a lot about programming. (( WN )) What are you learning from them and what are they learning from you? Nowadays everyone is simply responsible of only touching things they know about. (( Perttu Ahola )) They used to have, but didn't work very well. (( WN )) Do these trusted core-developers have specific roles? This goes both ways: Some core developers are quite inactive a lot of the time. Some contributors do a lot but aren't core developers. It doesn't really correlate with how many people are working on Minetest though, as core developer is primarily a position of trust - they decide what is merged into the upstream repositories. (( Perttu Ahola )) I need to look this up as much as you do. (( WN )) How many core-developers are working on Minetest right now? Everyone liked messing around in the quirky little multiplayer sandbox that it was. (( Perttu Ahola )) The initial userbase was mostly a bunch of hobbyist programmers from that Finnish IRC channel. (( WN )) How were the initial few months for the game? How did the userbase respond? How was it received? I created the website sometime during January 2011. (( Perttu Ahola )) It was first published to a private IRC channel for testing, and after about a week I published it on a public programming channel on IRCnet called #ohjelmointiputka. (( WN )) When was Minetest first available to public? The first contributor appeared six months after. Back then it was exactly what the name implies. (( WN )) How many core-developers were working on the development at that time? (( Perttu Ahola )) At the beginning of October 2010. (( WN )) When did you start working on Minetest initially? But initially it was the challenge, and the mystery of how a game world like this works under the hood. (( Perttu Ahola )) Initially I took it as a challenge, but after a year of working on it, it turned into this weird quest of trying to figure out what can be done with it that Mojang (now Microsoft) won't do. (( WN )) What made you want to create Minetest? When I was a kid I programmed using BASIC on my dad's computers and at school and university I attended programming courses and learned more languages. (( Perttu Ahola )) I've had programming as a hobby my entire life. (( WN )) How did you find out about programming? I'm a programmer and electronics geek from Finland. Although I'm usually called "celeron55" on the Internet, my real name is Perttu Ahola. This interview is built on top of the previous interview, as we take a deeper dive into knowing more about this free game which is about to turn ten years old in a few months.įile photo of Perttu Ahola. Minecraft is currently owned by Microsoft, and performs poorly on older hardware.Ī correspondent from French Wikinews contacted Perttu Ahola via Internet Relay Chat a few weeks ago, discussing Minecraft. Minecraft, on the other hand, is a paid game, currently costing USD 26.95 for its computer version. According to Ahola, Minetest attempts to run on older hardware, with limited graphics, but to be accessible to more people: those who have outdated technology, and making it available for no cost. It is written in the C++ programming language, and the source code is available on code-hosting site GitHub. Minetest is an open-source game, which is free for anyone to download and play. Minecraft is a multi-platform commercial game, which was in alpha version when Ahola challenged himself to create something similar to it from scratch, he told Wikinews. Started in October 2010, Minetest was an attempt by Ahola to create a sandbox game similar to Minecraft. Recently, Finnish open-source video game developer Perttu Ahola discussed Minetest, his "longest ever project", with Wikinews. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |